Creating RPC Silhouettes Manually
To turn RPC Objects into colored silhouettes:
Open the material editor (press m) and then use the picker to choose the RPC Object that you want to modify.
Set the self-illumination value to 0 (absolute black).
Go into the Diffuse Map for the RPC Object.
Turn on Enable Color Map and drag the color ramp to 0.
Turn on RGB and then drag the colors individually until the desired color is created. Make sure that the start point matches the end point as shown below:
The rendered project will look like this:
Need help? Please e-mail firstname.lastname@example.org.