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About RPC Creator

Introduction

RPC is the first major commercial product in the evolution of image-based rendering technology. Rather than use complex geometry to represent objects in 3D, RPC technology utilizes image data that is capable of reflecting an incredible richness of detail. The use of continuously updated and synthesized image data creates a stunningly effective 3D illusion.

RPC technology employs a remarkably simple user interface to make the placement of RPC content as simple as drag and drop. In addition to being very easy to use, the key advantages of image-based rendering are extremely high image quality and detail with significantly improved rendering times versus traditional geometry-based solutions. For these and other reasons many design industry leaders have adopted RPC technology as their preferred image-object solution.

ArchVision has over 70 collections of people, trees, and fountains ready for you to use. Our newest libraries also incorporate natural motion cycles, allowing you to place walking people and even fountains into your work, all with just a few quick clicks of your mouse.


Welcome

Thank you for using software from ArchVision. RPC Creator Pro is an easy-to-use tool that gives you the power to quickly create your own RPC objects. This document contains valuable information to help introduce you to the product.

Background: This program will allow you to create 2D, 2.5D, 3D, and 3.5D RPC content. The number of RGB images and corresponding Alpha images will vary depending on the type of RPC you are creating.

2D RPCs consist of one RGB image and one Alpha image. The same image will be rendered regardless of the camera position.

2.5D RPCs contain an RGB image sequence of a moving object, and the corresponding Alpha images. For each frame in an animated scene, a new image is rendered. Regardless of the camera view, the RPCs will always face the camera.

3D RPCs consist of images from different views around the object, thus it is necessary to have RGB images from evenly spaced positions around the z-axis as well as matching Alphas. Each view corresponds to a view of the object from a different angle. When rendered, the image corresponding to the view will be loaded based on the position of the camera.

3.5D RPCs contain images representing both viewing directions and time. Thus, it is necessary to have images from views around the object, and each of those views must have images representing time. This means that many images are required for creating 3.5D content. For a 3.5D object that has 90 views (a view every 4 degrees), and 1 second of motion (30 frames) it is necessary to generate 5400 images (2700 RGB and 2700 Alpha).


Copyright Information

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